Another (in)famous comparison!
At least once in your programmer career, you will face the need to add a scripting language to your program. Many famous programs use a scripting language: Unreal, Quake, Emacs, Blender 3D and many games.
But, when you decide it and when you start to project your implementation, you face a terrible dilemma: should you make a program with a interpreter or functions for a interpreter?
This crossroad is the "embed vs extend". I'll talk about my personal opinion and how this dilemma is equal by Lua vs Python comparison.
Sunday, 6 January 2013
Monday, 17 September 2012
Welcome on Aquamacs Emacs!
First post of 2012. I'm sorry for this, but I have really a lot of work to do!
Emacs is one of most famous Free-Software project. It's the first brick posed by Stallman for the GNU project and the most favourite editor for real programmers. Ok... VIM is equally famous, but I choosed Emacs for my jobs! Aquamacs Emacs is a Emacs implementation designed to run on Mac OS X systems. Maybe Mr. Stallman could hate me to advertising this program, but I hope he forgive me, because I think this "trojan horse strategy" could be successful. Anyway, let's talk about this good piece of software.
Emacs is one of most famous Free-Software project. It's the first brick posed by Stallman for the GNU project and the most favourite editor for real programmers. Ok... VIM is equally famous, but I choosed Emacs for my jobs! Aquamacs Emacs is a Emacs implementation designed to run on Mac OS X systems. Maybe Mr. Stallman could hate me to advertising this program, but I hope he forgive me, because I think this "trojan horse strategy" could be successful. Anyway, let's talk about this good piece of software.
Wednesday, 30 November 2011
The End of Multi Threaded Programming
I warn you: this is a provocation. I really want to have replies to this post. Because I'm talking about one of most famous themes for computer-science students: threads and multithreading programming.
A special thanks to Andrea "MEgrez" Talon whom solved some doubts I had about Node.js
A special thanks to Andrea "MEgrez" Talon whom solved some doubts I had about Node.js
Etichette:
c,
c++,
java,
Programming,
Python,
Real-time,
Server Side,
Web
Wednesday, 23 November 2011
Build your C/C++ programs everywhere with SCons
Maximum Power!
In these days I'm trying to realize a small and portable game engine using SDL+OpenGL, fascinated by their power. I begun writing some C files and a simple Makefile.
Portability is a fundamental requisite, so I decided to move to a portable building system. I thought CMake could be a good choice, mainly because it's used by several open-source project: KDE, Inkscape, OGRE, MySQL use CMake. So, I decided to write my platform-indipendent CMakefile. It was one of most boring and error-prone task I've ever saw. After some days, I still can't have a functionally CMake file: I've got less problems writing then a python script for compiling it. Frustrating.
Etichette:
c,
c++,
free software,
Objective-C,
opengl,
Programming,
tutorials
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