Some months ago I read an interesting article by Joel Spolsky, written back in the neolithic epoch (2001).
Wednesday, 22 February 2017
Wednesday, 18 November 2015
A Way to Deploy Python Programs
[...]we will use Java, because a jar file is easier to deploy.
This sentence occurs sometimes where I work. In this multi-environment place, a easy way to deploy your software is a fundamental requirement.
Wednesday, 3 December 2014
Why a Build System in IDEs Era?
Some friends of mine criticized my old post «Build your C/C++ programs everywhere with SCons», arguing a build system is useless in modern world.
Tuesday, 17 June 2014
What I miss in Python Game Development
As I said before (and I repeated), if I start a new project, I prefer to work with Python, 'cause I like its huge standard library, its portability and its syntax and this is true for every new project I do for work: such as "building netcdf files", "analize meteorological datas", "manage databases". But I had a big problem for a personal project, a long dreamed chimera never really realized: a videogame. I thought to build a simple shooter, something like the old "galaga" or "space impact", using hardware accelerated graphics for great effects, such as particles and flashes. There are many schools of thought on game development under Python: there's PyGame ones, Pyglet, Pandas, ecc. I would like to talk with you about actual game development in python and reflect about my needs
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