Some friends of mine criticized my old post «Build your C/C++ programs everywhere with SCons», arguing a build system is useless in modern world.
Wednesday, 3 December 2014
Why a Build System in IDEs Era?
Tuesday, 17 June 2014
What I miss in Python Game Development
As I said before (and I repeated), if I start a new project, I prefer to work with Python, 'cause I like its huge standard library, its portability and its syntax and this is true for every new project I do for work: such as "building netcdf files", "analize meteorological datas", "manage databases". But I had a big problem for a personal project, a long dreamed chimera never really realized: a videogame. I thought to build a simple shooter, something like the old "galaga" or "space impact", using hardware accelerated graphics for great effects, such as particles and flashes. There are many schools of thought on game development under Python: there's PyGame ones, Pyglet, Pandas, ecc. I would like to talk with you about actual game development in python and reflect about my needs
Thursday, 17 October 2013
Mac OS X, Python, PySide and Matplotlib
In these days I'm working on Python application for manage some metereological
datas. It uses PySide for the GUI and Matplotlib to plot some useful
charts. Unluckily, I had some troubles to add this last library. After some work,
I found a solution. This post is a brief guide to my little oddity on using
PySide and Matplotlib on a Mac OS X environment.
Etichette:
Experieces,
free software,
Mac OS X,
Programming,
Python
Wednesday, 6 March 2013
Miguel de Icaza moves to Mac
This is a fresh news: Miguel de Icaza, founder of Gnome and Mono projects, declares in this post he moved from GNU/Linux to Mac OS X.
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